Weirdly, there may be a clue as to why it isn't in this statement I found.
The user manual of the Audacity audio editor states: "Licensing restrictions prevent us including ASIO support in released versions of Audacity, but Audacity can be compiled with ASIO support for private, non-distributable use.
Ray.
Former user
wrote on 1/21/2022, 3:05 AM
Weirdly, there may be a clue as to why it isn't in this statement I found.
The user manual of the Audacity audio editor states: "Licensing restrictions prevent us including ASIO support in released versions of Audacity, but Audacity can be compiled with ASIO support for private, non-distributable use.
Yes, I was thinking something like that as well.
I believe If the released Audacity included ASIO support, then the makers of Audacity would probably have to start charging to cover the licence fee.
All Magix would have to do is raise the existing price, of MEP or VPX a little, to cover the licence fee. (although, I think that might incur some slight wrath from MEP users).
In my “feature request” to Magix , I even said I would not mind a small price increase of MEP if that’s all it would take to include ASIO support in MEP (or even VPX).
That being said, Cakewalk by Bandlab (which is a free fully functional DAW) does support ASIO driver mode out the the box.
I don't know for sure why it is not an option. Could be licensing or technical. ASIO was the creation of Steinberg who were bought out by Yamaha. I don't think Cakewalk is free any more and it is audio only. Magix Music Maker free version also uses ASIO.
The answer, whatever it is, seems to be complicated.
Doesn't Vegas Pro have ASIO as an option? Are there any topics on it on the Vegas forum?
Audio lag within MEP and VPX was awful but recently seems a lot better with the wav.driver option, but there are still occasional playback glitches which seem to be caused by audio tracks causing extremely large data transfer speeds from the storage drive where in some instances on my projects has exceeded 400MB/s, but only seems to happen on the first play through the project once re-opened. It causes both Video and audio to momentarily freeze until the data transfer is complete. Then ram usage increases and playback is fine unless one re-edits the audio. Then the problem reoccurs. Maybe that is why on the Vegas support pages it recommends that the fastest storage device be used for projects and not for programs and operating system.
Then there is the question of why audio is placed on playback within editor in chunks of roughly a frame length or one second depending on the playback options selected.
(I'm guessing at actual time periods based on observation rather than actual knowledge)
I assumed it may be because of keeping it in sync as the frame rates between audio and video are different.
I wish I new more about this.
Do you want the option of ASIO for more audio inputs or for lower latency issues or both, or to be able to record audio during video playback? If the latter then I assume Yamaha would charge a hefty fee for using ASIO as it would allow MEP and VPX to challenge Nuendo and I don't think Yamaha would easily relinquish that advantage.
Here is the definition of ASIO from Steinberg: "Audio Stream Input/Output (ASIO) is a computer device driver protocol for digital audio specified by Steinberg. It provides a low-latency and high fidelity interface between a software application and the sound card of a computer."
As for the latency between playback and the audio slider in the mixer, does the lack of ASIO have anything to do with this? Is it just that you don't hear the result right away - but nothing is being recorded. Has this not been fixed?
I would assume that the ASIO driver would only be useful for recording and monitoring. Still, I haven't noticed any latency whilst recording during playback. Ray, we could always record audio during playback. I monitor through my external sound card (M-Track).
The M-Audio interface is loaded with Windows start up. I don't know what happens to it when MEP/VPX does audio recording, but it works fine.
I think both @Former user and myself are aware what ASIO is and does.
As for the latency between playback and the audio slider in the mixer, does the lack of ASIO have anything to do with this? Is it just that you don't hear the result right away - but nothing is being recorded. Has this not been fixed?
It is much better than it was but still a little bit of room for improvement compared to using an ASIO driver which in theory and in an audio only program allows for zero latency. Not sure if that would be possible when dealing with video as well. Nuendo can do it but that is now £859.00 and Pro Tools is more expensive than that. Also that would be overkill as both are designed to integrate with hardware.
If it is possible to record an external source such as a microphone while playing back and viewing the project video within VPX or MEP, this is a function I have not found yet.
If it is possible to record an external source such as a microphone while playing back and viewing the project video within VPX or MEP, this is a function I have not found yet.
I see that you still have not watched my tutorials on Everything Audio.
Click on the red record button, Audio, and on the screen, Play while recording should be checked by default.
John CB
Former user
wrote on 1/21/2022, 2:01 PM
@Former user
. I don't think Cakewalk is free any more and it is audio only.
I can categorically assure you that Cakewalk by Bandlab is free (I have been using it since Bandlab look over the Cakewalk IP from Gibson in 2017)
It can also handle MIDI (and does it extremely well). Cakewalk by Bandlab is the further development Sonar Platinum going forward. Many new features and bug fixes have been added since the Platinum days. The last update was December 2021. I anticipate the next Cakewalk by Bandlab update to be released sometime in February 2022 (maybe even earlier).
Former user
wrote on 1/21/2022, 2:15 PM
@Former user
Do you want the option of ASIO for more audio inputs or for lower latency issues or both,
Neither really. Although the lower latency is an definite advantage in DAWs, not so much for Video editing packages.
ASIO allow you to bypass much of the windows subsystem. This is because ASIO is basically a bat phone to the sound device. When you can choose ASIO, it bypasses any Windows inbuilt effects that might be enabled (like EQ, spatial sound, reverb for example). It also bypasses any Windows volume or pan controls. These parameters and effects would be 100% controlled by the program itself (in the case, MEP). What you hear is what you get, without being modified by any windows audio settings.
It should also be noted that there is a free ASIO plugin for the video screen recording software ORB Studio that allows you to use your audio interface’s ASIO driver mode in ORB. I use the a lot and this works really well. Again, when used for recording the audio component, all you get is the unadulterated audio signal.
FYI, from the VPX13 manual, "Perfect synchronization of image and audio in realtime is made possible thanks to technology based on the high-end audio engine in Samplitude." I don't think that there are many other nle's that can boast of something like this.
I have all Windows effects turned off on all inputs and outputs on my system. It's one of the first things I do on a re-install of Windows. I can find no difference between the sound from using ASIO or Direct X in Cubase but the ASIO driver is more efficient and allows me to run more tracks and effects. That and setting up sample rate and bit depth defaults for the inboard motherboard sound which is much better than the old sound chips. I can understand why a video editing package would limit the available bit depth and sampling rates though.
I used to use dedicated sound cards but have given up on them because although they sounded better than the old inboard sound chips the difference is much closer now unless you need to feed a very high end DAC to an equally impressive amplifier, neither of which I possess.
I think I must have visited the wrong website but have found the free version now. I may give it a try as I can't spread my aging copy of Cubase across two monitors any more as it wasn't designed to use two GPUs. Apart from that though it still works very well.
I can't find any specs on the Samplitude audio engine other than it uses 32 bit floating point internally and limited to 24 bit 96kHz exports. The free Cakewalk NLE is using a 64 bit internal audio engine as are quite a few other DAWS but have yet to find out about its export capabilities.
Even my aging copy of Cubase is capable of exporting to a 32 bit floating point file with tags that can be read and displayed by most Windows based media players.
Is there any further information on the Samplitude audio engine please?
I'm also assuming that is what Magix refer to as their Studio Quality sound in VPX. Not available in MEP.
Yes, the Samplitude engine is only in VPX, not MEP.
All I have is the Samplitude Pro X3 Suite manual (and the program). I would have to ask on the forum for more details on the engine. If you want to know something specific, please give me the question and I'll ask.
However, one cannot compare a DAW with an nle, except that VPX probably has the one of the best audio engines on the market. CuBase is not an nle.
Also, you can do fantabulous outputs with DAWs, but at the end of the day, for us, it's what comes out of the nle that counts.