MEP 2020 and VPX 11 do not have this problem. I have no idea about VPX 12.
Sometimes when applying such a Title template using it's apply arrow you will briefly see an 'Error has occurred' warning too fast to read the whole of it along with an instant freeze. Other times an effect can be applied but as soon as the title is changed in length the program freezes or simply pressing play will cause a freeze.
I have found changing settings not to help in any way.
In addition to my previous comment and to add to the confusion - I do not have this issue with MEP 2021 or VPX12 - tested this morning - though it does take 1 - 2 secs before anything happens.
The 3D titles are hardware accelerated for preview on my RTX 2060, and should also be accelerated on the GTX 1050.
Which drivers are you using with the GTX 1050 - Gaming or Studio - and what version number are they?
Apart from having to update my Windows 10 version my signature, is up to date.
As I said, those titles are running fine within VPX 11. Magix were aware of problems on some systems with MEP 2021 when I asked. I have only just noticed while testing again for this thread, the quick flash of the 'An Error has occurred' warning. It was similar to the warning I used to get with New Blue Titler 6 until I stopped trying to use it within 4K resolution projects.
Only a 'This is a known issue and our developers are currently looking into it', response.
Just out of interest John. At what resolution and frame rate did you test the titles as I should have added this only happens to me at higher resolutions and at 1920 x 1080 and at least up to 30fps seems to load and behave OK.
This mornings test I forgot to mention that due to lack of time and answering during my breakfast I did a hasty test again before going out to work. At projects set to 3840 x 2160 and at 50fps is when I definitely get the program to freeze. So there may well be some form of relation between graphics card capabilities and the problem.
. . . . At what resolution and frame rate did you test the titles as I should have added this only happens to me at higher resolutions and at 1920 x 1080 and at least up to 30fps seems to load and behave OK . . . .
Tested up to 8K UHD TV2 at 60 fps - no issues - though I did manage to freeze MEP on one occasion due to a slip up editing the text - finger trouble - I hit the Ctrl key instead of Shift when typing an upper case K 😕.
. . . . So there may well be some form of relation between graphics card capabilities and the problem . . . .
Hi guys! Sorry, just home,been out all day and just read your comments! Thanks for trying to get to the bottom of what's going on with the 3D titles! Yes, I'm using Movie Edit Pro Premium (2021) Device information:Windows computer with: - Windows 10 Home, 64-Bit - AMD Ryzen 5 2600 Six-Core Processor - 16338 MB RAM
Last activated on:07/06/2021
I did recently get a pop-up for an update of the NVIDIA GeFORCE GTX 1050 graphics card?
Would that update make any difference?
Also, (and maybe by the way?) but what IS hardware acceleration? (In simple terms!) Every time I render a movie it comes up (without hardware acceleration) in a dialog box. Have always assumed that I'd need to buy some expensive box or other to get the hardware acceleration! btw! I'm a musician who loves creating movies! but not very sure about how things work under the bonnet (so to speak!)
In fact, how would I upgrade the graphics card? Just type into Google - NVIDIA GeFORCE GTX 1050 update?
It is normally important to keep graphics drivers up to date along with Windows updates (although sometimes it doesn't always improve things or introduces unforeseen problems.) With nvidia that would be the Studio driver not the Game driver that you need. I do not have game drivers on my system.
Movie Edit Pro and VPX use two types of GPU when present in a system but some CPUs do not have inboard graphics chips. Both GPUs seem to do different jobs. The inboard graphics chip of Intel CPUs that have them are better equipped to decode video than have the CPU do it in software. NVIDIA graphics cards are good at 3D rendering and shading tasks as well as vectoring (altering horizontal / vertical positioning and a few other things. The vram in the separate graphics nvidia or AMD cards is also normally much faster than the system motherboard ram. A dedicated GPU often has shorter pathways and more lanes to pass data through at a faster rate. The program can put certain tasks over to either GPU depending on what task that GPU is best for and leave the CPU more free to do other tasks. But as with all things, the more demanding the video codec and the more data being read and manipulated due to increased resolution or frame rate, the more the need is for newer and more powerful GPUs to cope with the extra load, hence the full minimum expected requirements as specified on the website.
This Wiki page may explain it better than I can. Get to the bit where it says 'Computational functions' and 'GPU accelerated video decoding and encoding'.
Basically the better the system, the smoother video editing should be and closer to real time processing can occur in both playback with the use of effects, and allowing export times to be shortened.
[Edit] One downside to all of this is that both hardware and software seldom develop at the same rate, so being an early adopter of either a new program or new bit of electronic hardware may not always give the best performance until one has caught up with the other. Equally updating a program without the correct hardware may render the process slower and less fluid than an older program that would better suit the older hardware or operating system.
. . . . I did recently get a pop-up for an update of the NVIDIA GeFORCE GTX 1050 graphics card? . . . .
If you have the default drivers for the GTX 1050 installed then these will be the gaming drivers, the updates for which usually contain updates for games and bug fixes for graphics displays. The current Studio drivers, which are geared towards graphics/image editing/video editing for supported graphics cards, GTX 1050 included, are here.
To expand on @CubeAce comment above, with respect to MEP and video preview and export acceleration for supported video formats, and with apologies to Ray for repeating parts of his comment in a different way.
Hardware acceleration (HWA) makes use of dedicated modules/cores (rendering engines) inside the graphics card/processor with integrated graphics chip. This can reduce export render times for MP4 h.264/AVC, AVCHD and HEVC/h.265 significantly.
In the case of supported Nvidia graphics cards there are 2 'modules' - the CUDA core which is basically a very high speed 'processor' which can be used for applying an effect to a video clip. The second module is the NVENC core which is a dedicated rendering processor and in the case of video is used to compress the video into the correct format.
Many Intel processors have an integrated GPU (iGPU) which can do similar functions for HWA as the CUDA and NVENC modules in a Nvidia card.
MEP can use the Nvidia cards features for preview playback, however it cannot use the NVENC core for mp4 h.264/AVC or AVCHD rendering, and, as the computer does not have an Intel processor with a suitable iGPU, the CPU is doing all the work, possibly with a little help from the GTX 1050 if you have some effects applied, hence the 'no hardware acceleration' message..
Video Pro X can use Nvidia graphics card for export rendering for the video formats I listed above.
Note - there are a lot of 'if, and, or buts' about how much acceleration you will get, even with the supported graphics cards/iGPU.
Some effects, such as Brightness/Contrast, Gamma, colour correction and objects like Titles and images appear, in testing both Ray and I have done, to rely on the CPU and slow down render times even when HWA is available.
Hi John, and thanks for all the info! Quite a lot to take in! (Remember I'm not great at working with the nuts and bolts of video stuff!!) You very helpfully put a link to the NVIDIA update, which I tried excitedly to install tonight!
I clicked your link here. ..downloaded the update, installed it, then ran it!
Here's what happened next ....!
I then clicked the 'GeForce Experience' (link above in blue) in an attempt to find the 'correct' driver and got this error message! -
I then searched my computer for - 'Graphics card'
And got this info I thought might be helpful?
I clicked on 'update driver'
Also, while researching Graphic card stuff, I came across this dialogue box to do with Hardware Acceleration! so moved the slider to enable it then restarted the comp! Hope I did the right thing?????
I'm really not entirely sure what I'm doing when it comes down to the inner workings of computers! I know what I want to create when editing a video, but find all these different settings pretty complex to understand!
Thanks again so much for taking the time to get to the bottom of all this! Appreciated as ever!
What is your Windows 10 version and build number to get this press and hold down the Windows key and the R key - in the dialog that opens type in winver and press enter.
Try these drivers - they are the latest I can find for your GTX 1050.
Leave the Windows Graphics setting, Hardware accelerated GPU scheduling setting on..