Displaying video at the replay marker while dragging an object

Basel-Shishani wrote on 8/25/2021, 12:48 AM

Greetings community,

 

The way MEP behaves now:

When dragging a video object, MEP previews at the point of the head of the dragged object if there's overlapping objects, otherwise it shows a blank screen.

What I would like to achieve:

position the replay marker at point x, and display the content *at the position marker* while dragging a video object across the marker point x. The content of the dragged object only can be shown, or the calculated preview scene of all the tracks can to be shown, it doesn't matter.

In other words: this is similar to the preview of the video while moving the marker, but the marker now is fixed and an object is being dragged.

In other words 2: I need the preview point while dragging an object to be the fixed replay marker, not the dragged objects head.

Why do I need this feature:

The project involves recording audio separately, then recording illustrations on the screen that matches the audio. The screen recording I do while playing the audio, but not all points are in sync because there can be mistakes or I need change pens or whatever.

Now when syncing the audio I need to do use cuts / speeding / inserting still images from the video. The syncing of video and audio objects can be done with snap markers, but that's still cumbersome and I feel it wastes time, and don't get an exact feel of the stream. If I could just fix the replay marker at a desired point in the audio, and just move the video object about while getting immediate feedback at the marker, I could decide the proper sync point and just keep the object there.
 

 

Comments

CubeAce wrote on 8/25/2021, 1:59 AM

@Basel-Shishani

If you figure out a way to do that you may put a fifth of the film industry out of business overnight. 😉

 

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johnebaker wrote on 8/25/2021, 3:43 AM

@Basel-Shishani

Hi

. . . . . If you figure out a way to do that you may put a fifth of the film industry out of business overnight . . . .

I agree with this comment from @CubeAce.

For the tutorials I have made with audio, the demonstration video is recorded first, performing the necessary actions at a slower pace then I would actually do the effect etc that I am referring to - this enables the viewer to follow the tutorial more easily. You will find many tutorials on Youtube which run at breakneck speed and require the viewer to pause/rewind/play several times to see what has been selected/adjusted etc - this is bad practice.

I find trying to record the audio at the same time as doing the action on the screen distracting and somewhat difficult to gauge speed and timing and having to repeat a section when I make an error - standing in front of an audience giving a running commentary while live demonstrating is a lot easier.

The audio is recorded separately, often in multiple takes.

I then assemble the tutorial as follows:

  1. The video recording is inserted onto the timeline and cut as necessary to remove pauses, mistakes etc.
  2. The audio recording is inserted onto the timeline and, if necessary cut into sections which are matched up as close as possible to the video.
  3. If the audio creates gaps in the video, depending on the size of the gap then I adjust using either :

    the Speed effect to adjust the video after cutting the section needing adjustment for small gaps

    the Insert still image at playback marker, at an appropriate point and adjust the image length to fill the gap for larger gaps.

Note which option I use depends on the size of the gap relative to the length of that section of video.

HTH

John EB

VPX 16, Movie Studio 2025, and earlier versions 2015 and 2016, Music Maker Premium 2024.

PC - running Windows 11 23H2 Professional on Intel i7-8700K 3.2 GHz, 16GB RAM, RTX 2060 6GB 192-bit GDDR6, 1 x 1Tb Sabrent NVME SSD (OS and programs), 2 x 4TB (Data) internal HDD + 1TB internal SSD (Work disc), + 6 ext backup HDDs.

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Basel-Shishani wrote on 8/25/2021, 5:21 AM

@CubeAce @johnebaker

Okay, so I guess the reason such a useful feature not having been implemented is the cost of recalculating the scene in real time while one object is being moved.

But what if only the content of the dragged video-object itself is being previewed, that would cover many use-cases and the functionality is already there. It's just video-object preview with a change in the preview point from a moving marker to the intersection of the dragged object with a fixed maker. Such a feature I think will speed my video/audio syncing stage by at least 2-3 folds, and it's a very time consuming part. Is there a place where I can suggest the feature?

EDIT: On a second thought there's the baggage of the effects and that not just a raw preview.

 

Also @johnebaker: Thanks for sharing the workflow, which was useful. In my case the main part is the audio, and the illustrations only cover parts of it, so I get the audio right first then create the video to fit it.

 

Also, can I ask about another issue that's also related to the same problem:

When a video object is dragged over another object on the same track, a cross-fade is created automatically. When I'm syncing, I would like the dragged object to just shrink at the border of the adjacent object while I move it (the moving is achieving syncing with audio). Right now I either drag on a separate track, or I overlap and then cut the unwanted part and remove the overlap, which is tedious.

Example for the desired functionality: ALT-KEY1 with mouse drag shrinks the selected object at the touch point instead of a cross-fade overlap, ALT-KEY2 with mouse drag shrinks the unselected object at the touch point instead of cross-fade overlap.

CubeAce wrote on 8/25/2021, 6:25 AM

@Basel-Shishani

Hi Basel.

I think I'm missing some information.

Why are you cutting a clip rather than just dragging one end to shorten or lengthen it? There is no advantage to cutting unless you wish to split a clip to drag around and reposition.

Ray.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5737

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2135 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

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johnebaker wrote on 8/25/2021, 6:52 AM

@Basel-Shishani

Hi

I am assuming that you are creating a 'live' drawing/illustration video to go along with the audio, and not just using a still image - is this correct?

If so then:-

. . . .  the desired functionality: ALT-KEY1 with mouse drag shrinks the selected object at the touch point instead of a cross-fade overlap . . . .

Is what you are suggesting an 'auto trim' or 'auto speed adjust' feature for when 2 objects touch with the one being moved the target for the trim or speed adjust.

In theory this would be useful, however there are 'unwanted' side effects, in the following situations:

  • Auto trim

    a video action that takes 5 secs and the audio takes 3 secs before the next audio action takes place, you have to lose 2 secs of the video - not possible the video action is 5 secs long.
     
  • Auto speed adjust

    Same scenario as 1, except now the video has to be speeded up so it's action takes 3 secs - not good visually as it would be nearly double speed, and difficult to follow if you are performing several selections/actions in that 5 secs.

 

John EB

 

Last changed by johnebaker on 8/25/2021, 6:57 AM, changed a total of 3 times.

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Basel-Shishani wrote on 8/25/2021, 8:20 AM

@CubeAce

I'm focused on the syncing, and I want to keep dragging a segment until a point of interest in it matches a point in the audio. When that's achieved the segment might end up overlapping with the next one, and I need to handle that.

Let me explain the whole thing: usually there are a video object (screen recorded illustration) and and audio object. Say there are 10 points (a point is a short section) of interest that we need to match between the two. The points in the video are in order but are out of sync with their corresponding points in the audio: either before or after their corresponding point (think a mapping diagram). The video between the points of interest is static (screen not changing). I sync the first point in the video, then cut, I sync the next one and cut and so on. At the end I fill the gaps with still images, each gap is filled from the preceding cut. What helps is I can have a few points in sequence already in sync because I'm recording the screen while the audio is playing, but it's still tedious because there can be many points out of sync. I'm looking for ways to speed up this process. [Hoping really that I'm doing things in a stupid way and there's a much faster way].

Basel-Shishani wrote on 8/25/2021, 8:37 AM

@johnebaker Yes not just a still image.

Let me explain more: It's training material that uses slides. Rather than building rigid animations into the material using educational software that takes way more time, I use static slides, and I use annotation software to illustrate/annotate on the slides. Think Khan Academy videos, but where there's already material in the background rather than a whiteboard. The illustration gets screen recorded then imported. I have the illustrations storyboarded, but I do them while playing the pre-recorded audio to get as much as I could pre-synced in order to save time.

Speeding segments with movements is not much of an issue because only infrequently do I need to speed up an illustration section. So I was asking about auto-trimming overlapping objects. It might help a bit, but the more useful feature is the other one I asked about first; to preview the video object while being dragged.

I think the disadvantages you listed don't apply in my case because I'm mostly shrinking or expanding (in effect) the static parts in the video stream.

 

johnebaker wrote on 8/25/2021, 10:04 AM

@Basel-Shishani

Hi

Thanks for the clarification, that is what I thought you were doing.

. . . . When that's achieved the segment might end up overlapping with the next one, and I need to handle that. . . . .

I would suggest you use multiple tracks for the video segments, splitting the video up if necessary. Working with 3 tracks minimum to avoid potential clashes, alternating the segment content in a similar manner to the image below this will give you more control without overlaps and let you adjust the objects more easily.

HTH

John EB

VPX 16, Movie Studio 2025, and earlier versions 2015 and 2016, Music Maker Premium 2024.

PC - running Windows 11 23H2 Professional on Intel i7-8700K 3.2 GHz, 16GB RAM, RTX 2060 6GB 192-bit GDDR6, 1 x 1Tb Sabrent NVME SSD (OS and programs), 2 x 4TB (Data) internal HDD + 1TB internal SSD (Work disc), + 6 ext backup HDDs.

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CubeAce wrote on 8/25/2021, 1:13 PM

@johnebaker @Basel-Shishani

I would concur with John on this one. Multiple tracks don't really add much to the processing or play-ability of a project and is easier to work with. If we have misunderstood though please use the personal message to give either one of us a preview link of one of your projects for us to appreciate what you are trying to achieve.

Ray.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5737

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2135 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

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1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 31TB of 10 external WD drives for backup.

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Basel-Shishani wrote on 8/29/2021, 1:53 AM

@johnebaker @CubeAce

Thanks for the tips. It's working much quicker for me now, and the projects are starting to look more like the pros :)

I still have a peeve with the still image insertion. I can't understand why we have to always define a range to insert a still; why not offer a command to 'insert still image to preview marker'?! It's a common use-case to freeze a scene, and it would make the operation much simpler if one could just move the marker then extend the scene by adding a still before or after the object using a shortcut. At the moment it's just insertion of a fixed length then having to extend it, or having to define a range when it's just adjacent to the object.

CubeAce wrote on 8/29/2021, 4:18 AM

@Basel-Shishani

To be honest Basel, I don't understand why people always insist on keyboard shortcuts.

For this type work I prefer just using the various mouse modes as I find it quicker personally.

Example is a bit oversimplified and just as an explanation.

Ray.

Last changed by CubeAce on 8/29/2021, 4:19 AM, changed a total of 1 times.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5737

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2135 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 31TB of 10 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 572.60 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

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Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."

johnebaker wrote on 8/29/2021, 4:45 AM

@Basel-Shishani

Hi

. . . . . I can't understand why we have to always define a range to insert a still . . . .  

You don't unless you want a specific length, without a range set a still image will be inserted at the length set in Program settings, Video/audio tab, by default this is set to 7 seconds, I changed mine to 5 secs as I find 7 is too long.

. . . . 'insert still image to preview marker' . . . .

How is the program to know where the start point is dependant on the length of the still image?

Other than the setting mentioned above - you must tell it the start and end points ie a range, if you require a specific length.

John EB

 

VPX 16, Movie Studio 2025, and earlier versions 2015 and 2016, Music Maker Premium 2024.

PC - running Windows 11 23H2 Professional on Intel i7-8700K 3.2 GHz, 16GB RAM, RTX 2060 6GB 192-bit GDDR6, 1 x 1Tb Sabrent NVME SSD (OS and programs), 2 x 4TB (Data) internal HDD + 1TB internal SSD (Work disc), + 6 ext backup HDDs.

Laptop - Lenovo Legion 5i Phantom - running Windows 11 24H2 on Intel Core i7-10750H, 16GB DDR4-SDRAM, 512GB SSD, 43.9 cm screen Full HD 1920 x 1080, Intel UHD 630 iGPU and NVIDIA GeForce RTX 2060 (6GB GDDR6)

Sony FDR-AX53e Video camera, DJI Osmo Action 3 and Sony HDR-AS30V Sports cams.

Basel-Shishani wrote on 8/29/2021, 5:15 AM

@CubeAce

Shortcuts are just a matter of preference, but I wasn't referring to importing images, rather to creating a still image from a video objects just after the object, in:

'Right click object'> 'Insert still image ...'

There is a repetitive task of inserting the last frame as a still image adjacent to the video object. But the length of the still is aligned with the start of an object on a different track. To do this I need to define a range, but it would've been easier to just move the playback marker then 'insert still image to marker' if such option existed, i.e the range is automatically defined from the object end to the playback marker.

I found something closer in 'Fill blank space with still image'. It takes the extra step of trimming the generated image, but that's bearable.

CubeAce wrote on 8/29/2021, 6:18 AM

@Basel-Shishani

Not sure fully what you want, but something like this?

Ray.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5737

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2135 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 31TB of 10 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 572.60 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

VXP 14, MMS 2024 Suite, Vegas Studio 16, Vegas Pro 18, Vegas Pro 21,Cubase 4. CS6, NX Studio, Mixcraft 9 Recording Studio. Mixcraft Pro 10 Studio. CS6 and DXO Photolab 8, OBS Studio.

Audio System 5 x matched bi-wired 150 watt Tannoy Reveal speakers plus one Tannoy 15" 250 watt sub with 5.1 class A amplifier. Tuned to room with Tannoy audio application.

Ram Acoustic Studio speakers amplified by NAD amplifier.

Rogers LS7 speakers run from Cambridge Audio P50 amplifier

Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."

Basel-Shishani wrote on 8/29/2021, 6:24 AM

@johnebaker

You don't unless you want a specific length

How is the program to know where the start point is 

I'm suggesting a command that defines image length [from object start/end - to playback marker]:

[Video object]<---------image length---------------->|marker

marker|<---------image length---------------->[Video object]

Right click on object>Insert still image TO MARKER/Insert still image AT MARKER/Insert still image IN RANGE

'TO marker' would insert image length from object-end to marker-after, or from object-start to marker-before.

The 'insert in range' is still needed, but the 'insert TO marker' is quicker for a common use-case so we don't have to keep defining ranges when we need the still image adjacent to the video object.

johnebaker wrote on 8/29/2021, 6:35 AM

@Basel-Shishani

Hi

. . . . Fill blank space with still image . . . .

Using this option only works correctly when filling the space between 2 objects on the same track, if there are no objects to the right the result can be unpredictable in the length of the still image created.

Additionally using this on a higher track number could obscure the next object if it is on a lower track number as shown below

John EB

VPX 16, Movie Studio 2025, and earlier versions 2015 and 2016, Music Maker Premium 2024.

PC - running Windows 11 23H2 Professional on Intel i7-8700K 3.2 GHz, 16GB RAM, RTX 2060 6GB 192-bit GDDR6, 1 x 1Tb Sabrent NVME SSD (OS and programs), 2 x 4TB (Data) internal HDD + 1TB internal SSD (Work disc), + 6 ext backup HDDs.

Laptop - Lenovo Legion 5i Phantom - running Windows 11 24H2 on Intel Core i7-10750H, 16GB DDR4-SDRAM, 512GB SSD, 43.9 cm screen Full HD 1920 x 1080, Intel UHD 630 iGPU and NVIDIA GeForce RTX 2060 (6GB GDDR6)

Sony FDR-AX53e Video camera, DJI Osmo Action 3 and Sony HDR-AS30V Sports cams.

browj2 wrote on 8/29/2021, 9:52 AM

@Basel-Shishani

Hi,

Right click on object>Insert still image TO MARKER/Insert still image AT MARKER/Insert still image IN RANGE

'TO marker' would insert image length from object-end to marker-after, or from object-start to marker-before.

If I understand correctly, you want to use the first frame of the selected clip (1) or the last frame of the previous clip as a still (2). Correct?

In the first case (1), which is highly unlikely as the first frame is often a dud, you just set the range from the beginning of the clip, move the playback marker to the length that you want, then Insert still image IN RANGE. To set a range you have the brackets below the preview monitor or simply I and O. As I said, the first frame is probably not the one that you want - you have to look at the frame and if you really want the first frame, you are already looking at it so if you want it, press I or the left bracket. The second problem with not setting the In point, but just putting the playback marker somewhere, is that you don't know how long the still image will be. Set a range to see the duration.

If your goal is to put the playback marker to line up with something on another track - same thing, press on O or right bracket to set the range and then Insert still image IN RANGE. I defined a shortcut for this.

Also, once you have defined the range, the playback marker can be elsewhere when you apply the command and it will work by right-clicking on the object and selecting the command.

For the second case (2), there is already a command to insert the last frame in the blank space as shown by John EB. If you don't want the still to be that long but to stop at the playback marker, then simply apply the command and trim right end (U) - this can be done quickly even if there is no object to the right. Of course if there is an object to the right, you have to consider the mouse mode so that what you want, actually happens, like leave a gap or close up the gap by moving the right objects to the left.

I think that you are asking for commands that only you may use. The existing commands do what you want quite well.

John CB

John C.B.

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Basel-Shishani wrote on 8/29/2021, 4:30 PM

@browj2

[Video object to be clicked<last frame>]<---------image from last frame---------------->|marker

marker|<---------image from first frame ---------------->[<first frame>Video object to be clicked]

I'm not really interested in the second case above, but it's there just to complete the definition of the operation: "insert image TO MARKER". If the marker is after the object, the range is defined as [object-end, marker-position], and if the marker is before the object, the range is defined as [marker-position, object start], but this can be ignored.

Also: if there's an object after on the same track, then gap filling operation achieves the outcome in a single step and the case is not a concern.

 

For the case when the the image end is to be lined up with an object on a different track:

Currently:

Method 1: move marker to first object end - define range start - move marker to second object start - define range end - right click to apply 'insert image in range' ==> 5 steps.

or:

Method 2: move marker to first object end- insert fixed length image AT marker - drag image end to desired length. ==> 3 steps and dragging is slow.

or:

Method 3: insert fixed image in GAP after - move maker to second object start - trim ==> 3 steps, this is the quickest available and I'm using it right now. But still involves an extra step.

 

Proposed:

Move marker to second object start - right click to apply 'insert image TO MARKER' >>> ==> 2 steps.

 

If to be repeated 20 times, the extra proposed command is quicker, but the 3rd method above is passable.