Yes, position the reading cursor in the timeline over the frame you need to export, select File, Export film, Individual frame as bmp or Individual frame as jpg. Follow instruction on the opened windows. Also you can use the shortcut directly from the timeline Ctrl+Alt+B for a bmp or Ctrl+Alt+J for a jpg.
Could you please add your program details and may computer setup and OS to your signature or at least to your profile?
If you have Plus or Premium, then place the playback marker where you want the image, right-click on the video part, and select "Insert still image at the playback marker." This will insert a still image the length of a photo as per the length in program settings. You can then move it if you want. Note that this will move everything on the track (and associated audio if on a separate track) towards the right by the duration of the inserted still image. Nothing on the other tracks moves.
Alternatively, set a range the length that you want with the start on the still image that you want and you'll see the second command light up in the right-click menu, "Insert still image in range."
Only if you choose a frame that has visible artefacts already present before you capture the single image. Almost every time, by nudging left or right by single frames, using the lefts and right arrow keys, those artefacts can be "removed".
apply still enlargement and loop, and stretch it as far as you want
I'm not sure why you would need to enlarge the image, since it is already the "correct size" for the video (unless you have cropped it after creating it) but yes, stretching it out on the timeline is very easy to do.
I take about 40 stills from each wedding we film to add to the end with credits. Both the methods described by YR and John CB are of course correct. One thing to check, is to make sure that when you click Ctrl+alt+J(B) for a jpeg or bitmap, that in the box that comes up the image is set to the same size as the video. If it is set smaller, you will lose resolution. Ctrl+alt+J/B is for stills that you want to save first, and use insert as described to drop the still straight into the timeline at the cursor position. I prefer to save the still, then add it as required. The length can be varied to whatever you want by stretching as mentioned in an earlier post.
I use the "Insert still image at playback marker" often, particularly in my tutorials where I don't want the cursor jumping all over the place or I need a longer shot, or where I wanted a still of something, like a sign and the camera was not on a tripod, etc. I also zoom in on the frame like I zoom in on a video part, which is where artefacts can crop up. I haven't noticed any artefacts in a simple frame except those that were already there, and as Jeff points out, just select a different frame.
The inserted still image using this method can be shortened or lengthened like any other image, and it remains as a still image.
The only time that I export a still image to JPG is if I want to do something to that image using a graphics editor or if I want to insert it into a different project. It is important to give the export an appropriate name (and location), otherwise it automatically takes the name of the movie.
One of the features of VPX that is not in MEP, is the Project Folder. If I want to use the still image somewhere else in the project, I can right-click on it, "Insert objects into project folder," rename it, and it's available to be used elsewhere in the project, not just the movie. If I delete the first instance from the timeline, the entry is still in the Project Folder without the red light indication. Any effects that were on the image are still with that entry when the image is re-inserted. If there are instances of the image in the movie, they can be found/selected by right-clicking on the entry in the Project Folder, "Select associated objects in movie."
There is much more that can be done with the Project Folder, so for those who have VPX but don't use the Project Folder, you may want to investigate it more closely. I've gone off topic here.
Wow! I had to watch that Vegas tutorial 3 times to figure out what the guy was doing. That is an extremely convoluted way to get a freeze frame and I don't even see that he got the frame frozen. It looks like a transition and has red on it.
I could have exported to a jpg and imported the image back onto the time and stretched it to the length that I wanted in less time than it took this guy to do all of his manipulations to get the wrong result.
As John EB shows and as we have mentioned, it is extremely easy to do this in MEP/VPX. The length of the still image is the length given in the Program Settings for importing an image. You can change this, but it becomes the default length for any photos that you import afterwards unless you change it back.
Also, if you want a specific length, then set a range to the length that you want, starting from the image that you want frozen, and then right-click on it. The other command to "Insert still image in range" will now show up. Select it. Done.
I just published a tutorial similar to the one shown by John EB, but with more detail, including inserting a still image in a range and using the Project Folder in VPX.
If you want to move an object from one track to another keeping the same position, select the object then, holding down the Shift key, drag it to the new track - this prevents any lateral movement of the object.
It is a pity that the Change photo length function does not work with the Insert image option.
If you want to move an object from one track to another keeping the same position, select the object then, holding down the Shift key, drag it to the new track - this prevents any lateral movement of the object.
It is a pity that the Change photo length function does not work with the Insert image option.
I was putting in the Shift trick for moving vertically, then decided that since the clip would snap into place, I'd leave this out. I should have put it in...same price.
I kept looking for the Change photo length hoping that it would show up each time. I'll put this on the list for new features.
BTW, once again I had to pay royalties to Bernadette for her part in the tutorial - 3 biscuits and 2 walkies.