No way to know level in Audio object Handles

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browj2 wrote on 5/8/2017, 8:57 AM

Hi,

Just to pick up from what Peter mentioned, below are some screen shots of various audio things available.

Mastering Suite with EQ open:

There are also audio effects under the Effects tab that I did not show.

Music Editor 3 - that comes with MEP Plus/Premium and VPX - open to the Cleaning screen with the Denoiser window (movable) open:

ME3 - open to Mastering Screen with EQ's window (movable) open

By default, ME3 is the external audio editor with the path to the exe set in Program Settings. Thus a single object can be sent to it by right-clicking on an audio object, Edit audio in external editor, and the wave is created on the timeline and opened in ME3. Modify in ME3, Exit, it will ask to save, save, and the modified wave file is now the one on the timeline.

This works by changing the editor to AML. I wonder if it also works by changing the editor to Ozone. Anyone try this?

John C.B.

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