Source monitor: (1) see waveform - (2) range gets messed up

CR77 wrote on 12/18/2021, 3:32 PM

Dear community

Here are two questions from a VPX13 beginner. If I should have RTM better, feel free to tell me :-)

(1) In VPX 13, I'd like to see the waveform for a video I'm previewing in the source monitor, to ease quickly identifying the right in point and out point. How can I achieve that?

 

(2) If I set a range for a video in the source monitor and then drag the video from the source monitor straight to the project folder (for placing it on the right track later), the range in the source monitor is not stored with the object and - in addition - the range is not preserved in the source monitor either. It displays a range completely different from the one I had set (much narrower).

Is there a way to change this behaviour?

I now take the extra step of inserting the range on the timeline first and then dragging it to the project folder, but that feels like a workaround. Is there a better way of storing the selected range of a video straight into the project folder?

 

Many thanks for your help!

Comments

CubeAce wrote on 12/18/2021, 5:04 PM

@CR77

Hi and Welcome to the user to user forums.

(1) In VPX 13, I'd like to see the waveform for a video I'm previewing in the source monitor, to ease quickly identifying the right in point and out point. How can I achieve that?

That is not currently possible in either VPX or Movie Edit pro. Most people would just scrub faster across the timeline to find the next editing point. You can grab the timeline marker and move it as fast as you like if the computer system is up to it.

(2) If I set a range for a video in the source monitor and then drag the video from the source monitor straight to the project folder (for placing it on the right track later), the range in the source monitor is not stored with the object and - in addition - the range is not preserved in the source monitor either. It displays a range completely different from the one I had set (much narrower).

Is there a way to change this behaviour?

I now take the extra step of inserting the range on the timeline first and then dragging it to the project folder, but that feels like a workaround. Is there a better way of storing the selected range of a video straight into the project folder?

This is not the way a non destructive editor works. Whenever you make a selection you are placing invisible markers or the file positions but the whole file is in use. Selecting 'The Range' places the in and out points of where the clip is started to be used in the project and where it ends but the whole file is in use. That is why after importing the file can still be dragged at the beginning and end to either increase or decrease its length.

The file is imported at the length selected by the Range Markers in the preview monitor. Once selected there is no point in the monitor recalling the length as its job is done and the recorded length is now in the clip on the timeline.

Playing the file now in the project folder will play the complete file as stored for use. Otherwise what would happen if after editing you decided you wanted more and not less of the clip?

Files do not have to come from the same folder or indeed even be stored in the project folder. The folder just remembers where each video file is and can use it from that location as long as the files' location is not moved.

You should get the option of wanting to copy a file to the project folder or just to 'import' it into the project. Even after a project is finished and you wanted then to export the project with files to a new location you can do so in the Export Project options.

Ray.

 

Last changed by CubeAce on 12/18/2021, 5:07 PM, changed a total of 1 times.

 

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CR77 wrote on 12/18/2021, 5:30 PM

Hi Ray, many thanks for your quick and detailed response.

I'll give you the context of my second question, perhaps there is a better workflow than the one I am trying to develop. I understand (and really appreciate!) the non-destructive nature of the editor.

However, what I would like is that for a particular object the range information (i.e. the positions of the markers of the currently selected desired in and out points) was stored with the object in the project folder (even if it is not on the timeline - yet).

The reason for that is that whilst sifting through a large bunch of raw footage, I'm trying to sort out the useful bits and place those in the project folder. Among the many videos there are some which contain footage of two (sub-)scenes. Therefore, I intended creating two clips out of the single video and storing these in the project folder as separate objects (i.e. referring back to the same source video, but with different range data attached to it). I'm not putting them on any track on the timeline as yet, because I first want to complete the sifting process before deciding on the right place on the timeline (maybe even in separate movies within the same project - as I ultimately plan on first creating separate movies for some more complex scenes before nesting them into a "master" movie).

I hope my way of thinking makes some sense. But perhaps there is a misconception in my uderstanding of the nature of the project folder.

Anyway - thank you for your time!

 

 

 

 

 

CubeAce wrote on 12/18/2021, 6:00 PM

@CR77

Hi.

The way I get around that is to add tracks below the main project tracks and drag the clips as I sort them onto the timeline. Add more tracks as needed and then just mute the track/s. Then they are there at the correct length and can be dragged to the project track/s when and where you need them. To see the clips just solo the track or expand the track view. Make sure you use the correct mouse mode when moving them. If you don't use all of them just delete the track you made for them.

Ray.

 

Last changed by CubeAce on 12/18/2021, 6:02 PM, changed a total of 3 times.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5737

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2135 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 31TB of 10 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 572.60 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

VXP 14, MMS 2024 Suite, Vegas Studio 16, Vegas Pro 18, Vegas Pro 21,Cubase 4. CS6, NX Studio, Mixcraft 9 Recording Studio. Mixcraft Pro 10 Studio. CS6 and DXO Photolab 8, OBS Studio.

Audio System 5 x matched bi-wired 150 watt Tannoy Reveal speakers plus one Tannoy 15" 250 watt sub with 5.1 class A amplifier. Tuned to room with Tannoy audio application.

Ram Acoustic Studio speakers amplified by NAD amplifier.

Rogers LS7 speakers run from Cambridge Audio P50 amplifier

Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."

browj2 wrote on 12/18/2021, 9:48 PM

@CR77

Hi,

1. As Ray pointed out, there is no way to get the waveform. It first has to be created and this only happens upon import, assuming that you have this in the program settings. An .H0 temporary file gets created and this contains the info for the waveform. It would be nice to have a way to create the waveform and view it before importing onto the timeline. I suggest that you put this to Magix.

2. What you are doing is correct. Previewing a file in the source monitor, creating a range and dragging it to the Project Temp Folder is supposed to work. However, it does not work properly or consistently in VPX13. I, too, am getting a different range duration and location sometimes, and sometimes not. It's hard to pin this down without more testing. This looks to me like a bug.

It has worked properly in the past. I have dragged in several ranges from the same clip to the PTF and then later on put them on the timeline and they went onto the timeline as a trimmed clip using the range information.

EDIT: You can do the same thing by dragging the file onto the timeline, and you get the waveform. Then, create ranges and drag them to the PTF. Delete the main clip from the timeline when no longer needed. It will remain in the PTF. RE-EDIT: I was mistaken - you cannot drag from the Preview Monitor to the PTF. You have to right-click and select "Insert objects in project folder." So, you would have to split the clip and then insert that part into the PTF.

@CubeAce

You have VPX11. Please try it carefully.

The PTF contains the info for the clip and the range info if that is what was imported. Look at the headings of the PTF:

Dragging a range from the source monitor to the PTF should show up with the correct range and duration in the PTF. Then, one can send this to the timeline and it should be correctly displayed.

Look at the two lines in blue in the image above. The first one shows the range as being the Media Start and End, the second shows the same clip but with the Media Start at 0 and the end being the end of the clip at 38:18, and the Range shows the beginning at 10:14 and the end at 18:00 which is correct.

There are others where the selected range start was not at 0, but it jumped to 0 after importing to the PTF.

For your other point, each and every range that is imported to the PTF, once sent to the timeline, is just a trimmed clip that can be extended in either direction assuming that the start was not at 0 and the end not at the end of the clip.

Last changed by browj2 on 12/19/2021, 8:51 AM, changed a total of 2 times.

John C.B.

VideoPro X(16); Movie Studio 2025 Platinum; Music Maker 2025 Premium Edition; Samplitude Pro X8 Suite; see About me for more.

Desktop System - Windows 10 Pro 22H2; MB ROG STRIX B560-A Gaming WiFi; Graphics Card Zotac Gaming NVIDIA GeForce RTX-3060, PS; Power supply EVGA 750W; Intel Core i7-10700K @ 3.80GHz (UHD Graphics 630); RAM 32 GB; OS on Kingston SSD 1TB; secondary WD 2TB; others 1.5TB, 3TB, 500GB, 4TB, 5TB, 6TB, 8TB, 12TB, 14TB; three monitors - HP 25" main, LG 4K 27" second, HP 27" third; Casio WK-225 piano keyboard; M-Audio M-Track USB mixer.

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CubeAce wrote on 12/19/2021, 2:26 AM

@browj2 @CR77

Hi John.

Will this do?

Ray.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5737

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2135 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 31TB of 10 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 572.60 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

VXP 14, MMS 2024 Suite, Vegas Studio 16, Vegas Pro 18, Vegas Pro 21,Cubase 4. CS6, NX Studio, Mixcraft 9 Recording Studio. Mixcraft Pro 10 Studio. CS6 and DXO Photolab 8, OBS Studio.

Audio System 5 x matched bi-wired 150 watt Tannoy Reveal speakers plus one Tannoy 15" 250 watt sub with 5.1 class A amplifier. Tuned to room with Tannoy audio application.

Ram Acoustic Studio speakers amplified by NAD amplifier.

Rogers LS7 speakers run from Cambridge Audio P50 amplifier

Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."

browj2 wrote on 12/19/2021, 9:09 AM

@CubeAce

Hi Ray,

Yes, that is it. Yours works. It shows the Media start (51:20) and end (1:10:38) with a length of 19:18 correctly, and then the Range with start at 0 end at 19:18.

In VPX, selecting a range in the Source Monitor and dragging it to the PTF immediately changes the range to be from the start of the clip instead of from the start of the range. In the image below, the range was set from 05:00 to 09:00 for a length of 3:29 (NTSC).

As soon as the mouse drops the range onto the PTF, the range changes from 0:00 to 09:00 as shown in the image and the PTF shows both the Media start/Beginning of Range as 00:00 and the end of both at 09:00.

I also checked VPX12 and it, too, has problems but slightly different. The range imports incorrectly in the timeline, just like VPX13 above, but the range shown in the source monitor remains correctly displayed:

In VPX13, adding another range further along in the source monitor does the same thing - it changes the start to the beginning of the clip.

John CB

John C.B.

VideoPro X(16); Movie Studio 2025 Platinum; Music Maker 2025 Premium Edition; Samplitude Pro X8 Suite; see About me for more.

Desktop System - Windows 10 Pro 22H2; MB ROG STRIX B560-A Gaming WiFi; Graphics Card Zotac Gaming NVIDIA GeForce RTX-3060, PS; Power supply EVGA 750W; Intel Core i7-10700K @ 3.80GHz (UHD Graphics 630); RAM 32 GB; OS on Kingston SSD 1TB; secondary WD 2TB; others 1.5TB, 3TB, 500GB, 4TB, 5TB, 6TB, 8TB, 12TB, 14TB; three monitors - HP 25" main, LG 4K 27" second, HP 27" third; Casio WK-225 piano keyboard; M-Audio M-Track USB mixer.

Notebook - Microsoft Surface Pro 4, i5-6300U, 8 GB RAM, 256 SSD, W10 Pro 20H2.

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CR77 wrote on 12/20/2021, 3:14 PM

Hi both, thanks a lot for your help. Should one of us progress and report this as a bug?

browj2 wrote on 12/20/2021, 7:35 PM

@CR77

Hi,

Please report this as a bug. I will do the same. Magix resolves them giving priority to the most complaints.

John CB

John C.B.

VideoPro X(16); Movie Studio 2025 Platinum; Music Maker 2025 Premium Edition; Samplitude Pro X8 Suite; see About me for more.

Desktop System - Windows 10 Pro 22H2; MB ROG STRIX B560-A Gaming WiFi; Graphics Card Zotac Gaming NVIDIA GeForce RTX-3060, PS; Power supply EVGA 750W; Intel Core i7-10700K @ 3.80GHz (UHD Graphics 630); RAM 32 GB; OS on Kingston SSD 1TB; secondary WD 2TB; others 1.5TB, 3TB, 500GB, 4TB, 5TB, 6TB, 8TB, 12TB, 14TB; three monitors - HP 25" main, LG 4K 27" second, HP 27" third; Casio WK-225 piano keyboard; M-Audio M-Track USB mixer.

Notebook - Microsoft Surface Pro 4, i5-6300U, 8 GB RAM, 256 SSD, W10 Pro 20H2.

YouTube Channel: @JCBrownVideos