To be clear I am talking about preview rendering of selected parts of an existing project.
Not the use of creating proxy files within the project as such. Even doing that sometimes does not result in smooth playback when dealing with a 4K project on my system.
So.
I have a project using ten tracks of mixed audio and video. The project is very resource intensive due to the amount of tracks (14) and effects in use. I accept that some form of reduction of resources is needed to create a smooth playback on my system.
I have elements of video tracks that I want to start in sequence and in time to the music background that use five of the fourteen tracks.
I can match the start of each video track to the waveform of the music audio track as a rough guide to how it should play back but the playback even muting the other tracks or soloing the needed tracks results in a jerky playback with frames being dropped from various tracks at apparently random points on each playback pass.
So I solo each track in use and do a preview render. The result is still very jerky. But.
If instead I mute the unwanted tracks rather than solo the needed tracks, the playback is smooth as silk.
Why?
Both preview renders are created using the same amount of used tracks.
Both preview renders have the same amount of disabled tracks.
Even on playback, the Task Manager shows two different shared uses of the the Intel and nvidia GPUs as well as memory amount used and CPU usage.
The preview render that works flawlessly using muted tracks uses about half the amount of CPU cycles, just under1GB less motherboard ram, uses roughly 20% less processing on the nvidia card but the same amount of vram.and shares roughly the same amount of usage or resources between the Intel and nvidia GPUs. The difference seems to be that on the preview render that works the resources of the Intel chip remain steady at around 18% while on the preview render that isn't stable the resources of the Intel GPU bounced more between 16 to 24%.
I have no idea what conclusions to draw from this other than I should always mute unwanted tracks rather than solo needed ones.
But I also wonder if there are other implications to using solo over mute when editing within MEP.
I'm not really looking for answers but reporting an observed anomaly that could affect other people. Possibly it would not effect those with more powerful nvidia cards or a stronger system in general but could make a difference to those with lower end graphics cards and no Intel GPU to fall back on.
Ray.