Rendering an 11 mintue video takes 8 hours +

TechWizard wrote on 6/25/2020, 11:46 PM

Hi there,

For a university project I need to make a video and edit evrything together. A few weeks back I had to make a 7 minute video which rendered in about 1.5 hours (about 4 fps). Now I needed to make an 11 minute video, however this is taking way longer to render. currently it is at 8.5 hours and is expected to take another 4 hours (currently averaging around 1 fps). There is almost no GPU usage, not a single core is maxed out and I am just utterly frustrated that most of my resources are not being used.

PC Specs:

Intel i8700k, IGPU enabled

Nvidia GTX 1080 Ti, Game Ready Drivers

32 GB of DDR4 2666 MHz RAM

960 EVO 1TB SSD where it is writing to, ST2000LM015-2E8174 Seagate Barracuda 2TB HDD where the material it is editing together is stored.

The video I am rendering is a 1080p 60 fps, HVEC format. It says in the overview that hardware encoding is enabled, though I have my doubts about it. Here is a screenshot of the export overview:

Any help is appreciated!

Comments

johnebaker wrote on 6/26/2020, 2:55 AM

@TechWizard

Hi and welcome to the forum.

We need more information:

In Windows Graphics setting which GPU is VPX set to use?

Are there any effects, collages,Picture in Picture etc applied to the clips in the project?

What does the Task Manger Performance tab show for GPU usage - a screen shot would help?

Did you change any of the settings of the export preset?

. . . . Nvidia GTX 1080 Ti, Game Ready Drivers . . . .

Can you confirm these are the Gaming drivers not the Studio drivers and which version?

John EB
Forum Moderator

Lateral thinking can get things done!

VPX 12, MEP Premium 2021, and earlier versions 2015 and 2016, Music Maker Premium 2021 and Music Maker 2020.

Running Windows 10 2004 64bit on Intel i7-8700K 3.2 GHz, 16Gb RAM, 3 x 2Tb internal HDD + 60Gb internal SSD, + 6 ext backup HDDs, Sony FDR-AX53 Video camera, Contour HD 1080 and Sony HDR-AS30V Sports cams.

TechWizard wrote on 6/26/2020, 3:15 AM

@johnebaker

I checked in the Windows settings, and VPX is set to let Windows decide. There are a few fade effects applied, and some resizing of clips, audio panorama (rebalancing) and rendering images as the main focus instead of the clips (so the clips are smaller in size compared to the images which take up the whole screen).

VPX uses 0.3% of the nVidia GPU and nothing of the intel IGPU, and it only uses around 11% CPU (not near the max of one core which is 16.67%).

I only changed the framerate from 50 to 60 fps, nothing else.

The drivers I have are the Game Ready Driver, version 446.14 (which are indeed the gaming drivers).

Hope I have given you enough information.

- TechWizard

CubeAce wrote on 6/26/2020, 4:26 AM

@TechWizard

Hi.

VPX needs the nvidia studio drivers, not the game drivers.

But you have asked the program to create 10 extra frames per second from examining previous and future frames and I suspect you have also left the GOP structure set to 50 instead of manually setting it to 60 (The GOP structure should match the frame rate) as that would need altering as well I think.

 

Also try setting the Windows setting to Power Saving for VPX. That I know is counter intuitive but forces VPX to use more of the Intel GPU's resources. (Do not do this with the program running)

Some sections may still render at 1 fps or longer depending on what effects have been applied and it's not unusual to see not much going on CPU of GPU wise, again depending on what VPX is doing at any particular time within the encoding process.

Notice your PC seems to think the program is using a large amount of resources even if you don't. (The bit saying 'very high' in red). so some part of your system is being stressed.

Titling in particular can slow down encoding a lot and estimated times of rendering will quickly fall and frame encoding speed up when those sections have been done.

How much of your ram is being used and are you using more than one Disc for reading from and writing to? What does disc activity show?

Ray.

 

Last changed by CubeAce on 6/26/2020, 4:43 AM, changed a total of 4 times.

Windows 10 Enterprise. Version 2004 OS build 19041.450. Direct X 12. Bios version 1401 latest hardware updates for Western Digital hard drives. Page file space 4.75GB.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code.

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU and Intel UHD Graphics 630 Vers 27.20.100.8681, with 32GB of 2133MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB SSD D: drive for current project. 1 x 320gig Toshiba M2.1 drive for Operating System. + x2 WD BLACK 2TB internal SATA 7,200rpm hard drives.I for internal backup and 1 for Library clips/sounds/music/stills. Total 8TB of three external WD drives for backup.

NVIDIA G Force GTX 1650 Super. DCH Driver version 27.21.14.5206 CUDA cores. Memory interface 128bit Memory bandwidth 192.03GB/s 4GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x16 Gen3.

Running MEP Premium 19.0.2.58. and VPX 17.0.3.68 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

CubeAce wrote on 6/26/2020, 4:42 AM

@TechWizard

Actually, looking at the project length and not knowing what you are doing specifically, that may not be a bad render time. There may also be other factors involved. Such as how much compression you are using and how much free space the drives have.

Ray.

Last changed by CubeAce on 6/26/2020, 4:46 AM, changed a total of 2 times.

Windows 10 Enterprise. Version 2004 OS build 19041.450. Direct X 12. Bios version 1401 latest hardware updates for Western Digital hard drives. Page file space 4.75GB.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code.

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU and Intel UHD Graphics 630 Vers 27.20.100.8681, with 32GB of 2133MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB SSD D: drive for current project. 1 x 320gig Toshiba M2.1 drive for Operating System. + x2 WD BLACK 2TB internal SATA 7,200rpm hard drives.I for internal backup and 1 for Library clips/sounds/music/stills. Total 8TB of three external WD drives for backup.

NVIDIA G Force GTX 1650 Super. DCH Driver version 27.21.14.5206 CUDA cores. Memory interface 128bit Memory bandwidth 192.03GB/s 4GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x16 Gen3.

Running MEP Premium 19.0.2.58. and VPX 17.0.3.68 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

johnebaker wrote on 6/26/2020, 5:09 AM

@TechWizard

Hi

. . . . VPX uses 0.3% of the nVidia GPU . . . .

Yet the power usage would indicate that the GPU 1 is under load at times - its power usage is high at the time you took the screenshot yet the trend is Low..

Can you post a screenshot of the Task Manager performance tab - showing the GPU 1 graphs.

Is there a reason to change the frame rate from 50 to 60 fps - are the source video clips 50 or 60 fps and approx what proportion of the total time is video?

@CubeAce

. . . . . so some part of your system is being stressed. . . . .

That is GPU 1 - the GTX 1080 Ti.

John EB

 

Lateral thinking can get things done!

VPX 12, MEP Premium 2021, and earlier versions 2015 and 2016, Music Maker Premium 2021 and Music Maker 2020.

Running Windows 10 2004 64bit on Intel i7-8700K 3.2 GHz, 16Gb RAM, 3 x 2Tb internal HDD + 60Gb internal SSD, + 6 ext backup HDDs, Sony FDR-AX53 Video camera, Contour HD 1080 and Sony HDR-AS30V Sports cams.

TechWizard wrote on 6/26/2020, 5:15 AM

@CubeAce

The RAM usage shown in my previous screenshot is about 5% of my total RAM available, and currently has dropped to 1%.

The disk I am writing to has 446 GB of free space (the SSD) and the disk I am reading everything from has about 1.5 TB of free space (the HDD).

I find it very strange that a vide0 of 11 minutes (at a relatively normal resolution and framerate in this day and age) takes more than 12 hours to render with not many special effects going on. I don't do any colour correction or complicated movements, all I do is a little fading and making the clips smaller with an image in the background (which doesn't change often mind you, a grand total of 17 images have been used in the whole 11 mintues). Currently I am sitting at 0.6 fps, where I believe the progress is not limited by my hardware so I don't understand where it is coming from. Don't get me wrong, I don't expect it to be done in 30 minutes but that it takes more than 12 hours is beyond my expectations.

Also there is little to no titling going on, I only added two titles throughout the whole project and I believe the rendering has moved beyond one of those points and is currently not at such a point.

I'll try your suggestions whenever the current render has finished, I can't afford to cancel it now and try the new settings. But thanks for the suggestions anyway.

- TechWizard

TechWizard wrote on 6/26/2020, 5:18 AM

@johnebaker

Here is the screenshot of the graphs, I have not made a screenshot of the IGPU as it is not showing any usage.

EDIT: I changed it to 60 fps as some of the source material is indeed 60 fps. All of the project is source material, with images as background and the clips being reduced to about 25% of their normal screen size

- TechWizard

CubeAce wrote on 6/26/2020, 5:29 AM

@TechWizard

Can you see the progress of the video in the export box? Does it seem OK?

I have put up what I see in a typical export of one of my projects.

I have to admit apart from you changing the frame rate (especially if you didn't change the GOP structure to match) I can't think why this should be that slow. In fact an hour would seem slow but you do not have the Studio drivers which may make a slight difference.

From an export point of view it is better to bin frames than add them but you need to alter GOP lengths to match the nearest frame rate.

[Edit]

Has your PC become sluggish outside of MEP while the render is in progress?

Ray.

Last changed by CubeAce on 6/26/2020, 5:41 AM, changed a total of 4 times.

Windows 10 Enterprise. Version 2004 OS build 19041.450. Direct X 12. Bios version 1401 latest hardware updates for Western Digital hard drives. Page file space 4.75GB.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code.

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU and Intel UHD Graphics 630 Vers 27.20.100.8681, with 32GB of 2133MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB SSD D: drive for current project. 1 x 320gig Toshiba M2.1 drive for Operating System. + x2 WD BLACK 2TB internal SATA 7,200rpm hard drives.I for internal backup and 1 for Library clips/sounds/music/stills. Total 8TB of three external WD drives for backup.

NVIDIA G Force GTX 1650 Super. DCH Driver version 27.21.14.5206 CUDA cores. Memory interface 128bit Memory bandwidth 192.03GB/s 4GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x16 Gen3.

Running MEP Premium 19.0.2.58. and VPX 17.0.3.68 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

TechWizard wrote on 6/26/2020, 5:49 AM

@CubeAce

The vide preview looks okay, apart for the resolution (which I think is due to the small size of the preview window). Here is how it looks like (face redacted due to privacy concerns):

My PC is in no way shape or form slow or sluggish, I am even capable of gaming during the rendering process without a significant slowdown (it generates a frame around every 4 seconds which was during as wel as before and after playing a game).

- TechWizard

CubeAce wrote on 6/26/2020, 6:12 AM

@TechWizard

That's good. I was worried that if you got a blank screen you may have an unviable export. It can happen.

When this is finished try setting up the project again with the studio drivers installed and MEP set to power saving in Windows.

Make sure you set your project up in movie settings to match your eventual export settings.

Make sure the GOP setting is the same number as frames per second of the export and try exporting again under a slightly different file name.

See if there is any improvement. If there doesn't seem to be you can always abort but give it a minute or two before deciding.

 

Ray.

Windows 10 Enterprise. Version 2004 OS build 19041.450. Direct X 12. Bios version 1401 latest hardware updates for Western Digital hard drives. Page file space 4.75GB.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code.

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU and Intel UHD Graphics 630 Vers 27.20.100.8681, with 32GB of 2133MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB SSD D: drive for current project. 1 x 320gig Toshiba M2.1 drive for Operating System. + x2 WD BLACK 2TB internal SATA 7,200rpm hard drives.I for internal backup and 1 for Library clips/sounds/music/stills. Total 8TB of three external WD drives for backup.

NVIDIA G Force GTX 1650 Super. DCH Driver version 27.21.14.5206 CUDA cores. Memory interface 128bit Memory bandwidth 192.03GB/s 4GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x16 Gen3.

Running MEP Premium 19.0.2.58. and VPX 17.0.3.68 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

Scenestealer wrote on 6/26/2020, 7:13 AM

@TechWizard

Please see this Topic which is just been revisited at the top of the forum:

https://www.magix.info/us/forum/hardware-acceleration-for-hevc-encoding--1213116/#ca1558950

You must make sure the Windows 10 > Settings > Display > Graphics Settings are set to Power Saving Intel iGPU as in the 3rd to last comment screen shots - of course using VPX as the app.

If the High performance GPU is assigned to VPX you will find that HW encoding is disabled even though it says "HW encoding" in in the Export progress window.

BTW what is the full version number (Help>About VPX) of your VPX installation?

Peter

System Specs: Intel 6th Gen i7 6700K 4Ghz O.C.4.6GHz, Asus Z170 Pro Gaming MoBo, 16GB DDR4 2133Mhz RAM, Samsung 850 EVO 512GB SSD system disc WD Black 4TB HDD Video Storage, Nvidia GTX1060 OC 6GB, Win10 Pro 2004, MEP2016, 2020 (V19.0.1.58) Premium and prior, VPX7, VPX12 (V18.0.1.82). Microsoft Surface Pro3 i5 4300U 1.9GHz Max 2.6Ghz, HDGraphics 4400, 4GB Ram 128GB SSD + 64GB Strontium Micro SD card, Win 10Pro 2004, MEP2015 Premium.

TechWizard wrote on 6/26/2020, 7:26 AM

@Scenestealer

I will provide you with the full version number as soon as the export is finished as well as applying the settings, as I currently cannot afford the risk of the render not making it in time for the deadline (which may or may not happen if I start the export again, it is currently at 86% done).

I will report back as soon as it has finished and I can access the whole menu again.

- TechWizard

johnebaker wrote on 6/26/2020, 7:43 AM

@TechWizard

In addition to @Scenestealer comment ensure that the VPX, Program, Display options are set as shown below

With these settings as above and based on what you have said is on the timeline and there are no effects other than transitions, and assuming this is a 'talking head video' and the background images are not animations:

A reconstruction with 17 images, 4K video clips resized to approximate the same as your image above and random transitions applied, a 11 min long project at 60fps rendered at 51 fps or approx 13 mins on my PC - spec is in my signature.

The RTX 2060 (Studio drivers) was averaging a 65% load, with CPU about 18% and virtually no activity on the Intel GPU.

A screenshot of the timeline may help

John EB

 

 

Last changed by johnebaker on 6/26/2020, 7:46 AM, changed a total of 2 times.

Lateral thinking can get things done!

VPX 12, MEP Premium 2021, and earlier versions 2015 and 2016, Music Maker Premium 2021 and Music Maker 2020.

Running Windows 10 2004 64bit on Intel i7-8700K 3.2 GHz, 16Gb RAM, 3 x 2Tb internal HDD + 60Gb internal SSD, + 6 ext backup HDDs, Sony FDR-AX53 Video camera, Contour HD 1080 and Sony HDR-AS30V Sports cams.

TechWizard wrote on 6/26/2020, 5:00 PM

@Scenestealer

My current version of VPX is 18.0.1.77 (UDP3).

I decided to cancel the export after a little over 26 hours of rendering. Which I think is a bit of an absurd time for an 11 minute video. In the end I averaged around 0.4 fps. Tomorrow I'll try tweaking the settings and seeing whether it improves. Thanks for all the help everyone and I hope the tweaks bring results.

- TechWizard

TechWizard wrote on 6/27/2020, 3:12 AM

@Scenestealer, @johnebaker, @CubeAce

I have just tried your suiggested tweaks and I can report that after half an hour of rendering we were about 25% done, at a rate of 6 fps. What I noticed though is that it solely renders on the iGPU, which starts out at 62% usage but quickly drops to about 17% and after about 20 minutes drops to 4% usage. The CPU was continuously chugging away at 17% which also dropped to about 4% when the iGPU usage also dropped to 4%.

Another thing I noticed is that I cannot select the GTX 1080 anymore in the program settings after setting VPX to power saving mode in the Windows graphics settings.

Also I read in various threads that I should uncheck "Calculate video effects on GPU", though I am worried it will go back to the enormous render times again. I really want to solve this problem for future projects, as I do not want to wait for 26 hours again.

- TechWizard

johnebaker wrote on 6/27/2020, 3:43 AM

@TechWizard

Hi

I am beginning to suspect there may be an overheating issue - is this a PC or laptop?

If PC are the fans and heatsink full of acumulated dust and when were they last cleaned?

. . . . uncheck "Calculate video effects on GPU" . . . .

With this option checked it can extend the renders times - sometimes significantly.

John EB
Forum Moderator

Last changed by johnebaker on 6/27/2020, 3:44 AM, changed a total of 1 times.

Lateral thinking can get things done!

VPX 12, MEP Premium 2021, and earlier versions 2015 and 2016, Music Maker Premium 2021 and Music Maker 2020.

Running Windows 10 2004 64bit on Intel i7-8700K 3.2 GHz, 16Gb RAM, 3 x 2Tb internal HDD + 60Gb internal SSD, + 6 ext backup HDDs, Sony FDR-AX53 Video camera, Contour HD 1080 and Sony HDR-AS30V Sports cams.

TechWizard wrote on 6/27/2020, 3:55 AM

@johnebaker

Let me take away your worries about overheating, the machine is a custom built, water cooled desktop pc. I have a second screen where I am continually monitoring the temperatures and they have not risen significantly. I also clean the dust filters at least once a month so overheating shouldn't be an issue.

I'll try diasbling the "Calculate video effects on GPU" option, though I still don't know why I no longer can select the GTX 1080 for playback...

- TechWizard

johnebaker wrote on 6/27/2020, 4:36 AM

@TechWizard

Hi

Thanks for the clarification - pleased to hear you have a good maintenance schedule - nothing worse than having to clear out up to a years worth of dust from hundreds of PC's.

. . . . I still don't know why I no longer can select the GTX 1080 for playback... . . .

That is puzzling as I have VPX set to use the iGPU (Power saving) in Windows and can still select the RTX in the program.

Are you gaming on this PC - if not try changing to the NVidia Studio drivers for the 1080 Ti.

John EB

 

Lateral thinking can get things done!

VPX 12, MEP Premium 2021, and earlier versions 2015 and 2016, Music Maker Premium 2021 and Music Maker 2020.

Running Windows 10 2004 64bit on Intel i7-8700K 3.2 GHz, 16Gb RAM, 3 x 2Tb internal HDD + 60Gb internal SSD, + 6 ext backup HDDs, Sony FDR-AX53 Video camera, Contour HD 1080 and Sony HDR-AS30V Sports cams.

TechWizard wrote on 6/27/2020, 4:55 AM

@johnebaker

I have now switched to the Studio drivers (and restarted the pc of course) but I am still unable to select the 1080. Strange thing is, when I switch the Windows graphics settings to high power, I can select the same settings as you have shown in your screenshot, but if I switch back to power saving I cannot, leaving me with the settings in my previous screenshot.

EDIT: I have currently set the Windows graphics setting to high power and within 11 minutes of rendering the video is about halfway, whereas with setting it to power saving, VPX would still be rendering minute 2 of the video. How strange that I get opposite results of everyone....

Maybe something has changed in the Windows graphics settings since the newest update, I am currenlt on Windows 10 Home version 2004, build 19041.329. Maybe they messed up and the options were actually reversed in the previous windows versions? I have no other explanation why it would work otherwise...

EDIT 2: It appears that power saving mode and high power mode in the Windows graphics settings have very little to do with it. The slowdown comes from creating multiple movies and rendering the movies together, instead of doing everything on one timeline. I have merged the different movies together, such that they are on the same timeline and the rendering time consistently hovers around 25 minutes (irregardless of power saving or high power mode in Windows graphics). Did not realise that a habit I got from programming (modularising, splitting stuff up into their own little thing) had such a significant effect on the rendering performance.

- TechWizard

Scenestealer wrote on 6/27/2020, 7:21 AM

@TechWizard

Hi

. . . . I still don't know why I no longer can select the GTX 1080 for playback... . . .

Do you mean you cannot see it as a choice in "Preview in arranger > Video Mode"?

Forget about the selection for "Video Output" that you have highlighted in your screenshot. This is only relevant (when ticked) for the output of video to a separate (maybe broadcast) monitor or a Video recorder.

Do you have the program interface across 2 screens?

What I noticed though is that it solely renders on the iGPU, which starts out at 62% usage but quickly drops to about 17% and after about 20 minutes drops to 4% usage.

This looks fairly typical the loads will fluctuate depending on the material and effects applied in the timeline. You should see however some heavy Video decode activity on the GTX in TM if it is rendering an HEVC clip on the timeline during an HEVC export. What is the source of your HEVC material? Could you analyse the clip with Media Info and post the tree view here.

Maybe something has changed in the Windows graphics settings since the newest update, I am currenlt on Windows 10 Home version 2004, build 19041.329. Maybe they messed up and the options were actually reversed in the previous windows versions? I have no other explanation why it would work otherwise...

It's possible but it could also be a change in the latest version VPX12, which I do not have (nor Win2004), as Magix were aware of the fact that setting the Win10 Graphic setting to High performance GPU would disable HW Acceleration in their programs since Windows 10 added that feature of assigning Apps to a specific GPU.Perhaps @johnebaker could test?

It all sounds a bit strange though. Your footage looks like output from a Graphics program so could you place a standard HEVC clip, from a camera (not a phone) or an HEVC export from VPX, on a new project timeline and record a screen shot of all the graphs in TM for the Intel GPU0 and Nvidia GPU1, whilst exporting to HEVC using an unaltered VPX template,and post here?

Are you on the very latest Intel Graphics driver?

Peter

 

System Specs: Intel 6th Gen i7 6700K 4Ghz O.C.4.6GHz, Asus Z170 Pro Gaming MoBo, 16GB DDR4 2133Mhz RAM, Samsung 850 EVO 512GB SSD system disc WD Black 4TB HDD Video Storage, Nvidia GTX1060 OC 6GB, Win10 Pro 2004, MEP2016, 2020 (V19.0.1.58) Premium and prior, VPX7, VPX12 (V18.0.1.82). Microsoft Surface Pro3 i5 4300U 1.9GHz Max 2.6Ghz, HDGraphics 4400, 4GB Ram 128GB SSD + 64GB Strontium Micro SD card, Win 10Pro 2004, MEP2015 Premium.

browj2 wrote on 6/27/2020, 8:42 AM

...The slowdown comes from creating multiple movies and rendering the movies together, instead of doing everything on one timeline. I have merged the different movies together, such that they are on the same timeline and the rendering time consistently hovers around 25 minutes (irregardless of power saving or high power mode in Windows graphics). Did not realise that a habit I got from programming (modularising, splitting stuff up into their own little thing) had such a significant effect on the rendering performance.

- TechWizard

@TechWizard

Hi,

Could you please explain how you were able to render multiple movies together? Are you using nesting? In this case meaning that you created multiple movies and then put each movie itself on the timeline of another movie and rendered this movie. That would be an extreme case of nesting and it would be good to know if nesting causes a slowdown in exporting.

John CB

John C.B.

Desktop System - Windows 10 Home 1903; 16Gb RAM; i7 CPU 860@2.80Gz; ATI Radeon HD5770 w1GB; SSD 500GB, HD 2TB; others 1.5TB, 3TB, 500GB, 4TB, 5TB, 6TB; dual monitors - 27" main, 25" secondary; Casio WK-225 piano keyboard; M-Audio M-Track USB mixer; Notebook - Microsoft Surface Pro 4, i5, 8 GB RAM, 256 SSD, W10 Pro 1903

TechWizard wrote on 6/27/2020, 8:54 AM

@Scenestealer

Do you mean you cannot see it as a choice in "Preview in arranger > Video Mode"?

No I meant I could not select it for the "Video Output".

Do you have the program interface across 2 screens?

Sometimes I do, but this time I did not.

This looks fairly typical the loads will fluctuate depending on the material and effects applied in the timeline. You should see however some heavy Video decode activity on the GTX in TM if it is rendering an HEVC clip on the timeline during an HEVC export. What is the source of your HEVC material? Could you analyse the clip with Media Info and post the tree view here.

There was about 3% of decode activity on the GTX, there was fairly little use on both GPUs (for the succesful render mind you) to be honest. The case where I had the 62% load was with an aborted render where I used nesting as described by @browj2. Also to answer you @browj2 yes this is exactly the case. I split my whole video up into 6 parts (6 seperate movies) and edited everything in those 6 movies. Then I added a fade transition between movies and I suspect this is what caused the extreme render times. In my previous project (which I mentioned earlier, the one that was 7 minutes long) I did not nest and had no complaints about the render time.

It's possible but it could also be a change in the latest version VPX12, which I do not have (nor Win2004), as Magix were aware of the fact that setting the Win10 Graphic setting to High performance GPU would disable HW Acceleration in their programs since Windows 10 added that feature of assigning Apps to a specific GPU.Perhaps @johnebaker could test?

Also possible, I tested it with both settings and I noticed very little difference. Both in load and in render times.

It all sounds a bit strange though. Your footage looks like output from a Graphics program so could you place a standard HEVC clip, from a camera (not a phone) or an HEVC export from VPX, on a new project timeline and record a screen shot of all the graphs in TM for the Intel GPU0 and Nvidia GPU1, whilst exporting to HEVC using an unaltered VPX template,and post here?

I do not have a dedicated camera, or one that can record in a decent resolution so I guess any camera material I might get my hands on is not going to be a representative sample.

Are you on the very latest Intel Graphics driver?

I did not check, though I will do that soon.

- TechWizard

 

johnebaker wrote on 6/27/2020, 10:17 AM

@TechWizard

Hi

Following on from the low GPU usage and not being able to select the Video output mode, are both your monitors connect to the integrated GPU?

John EB

 

Lateral thinking can get things done!

VPX 12, MEP Premium 2021, and earlier versions 2015 and 2016, Music Maker Premium 2021 and Music Maker 2020.

Running Windows 10 2004 64bit on Intel i7-8700K 3.2 GHz, 16Gb RAM, 3 x 2Tb internal HDD + 60Gb internal SSD, + 6 ext backup HDDs, Sony FDR-AX53 Video camera, Contour HD 1080 and Sony HDR-AS30V Sports cams.

TechWizard wrote on 6/27/2020, 11:12 AM

@johnebaker

Heyo

Both of my monitors are connected to the 1080, before your suggestions the iGPU wasn't even enabled...

EDIT: @Scenestealer, I am on the latest graphics driver, 26.20.100.7262 (for UHD 630).

- TechWizard